Monday 5 December 2011

I love walk cycles...... :|

So after this fail:
 
Sort of rotoscoped front facing walk cycle :/
I spent a good 2 hours trying to figure out how to hand draw a front facing walk cycle. For some reason I'm finding this insanely difficult. Walk cycles in profile view are much easier.
Liam suggested exaggerating movements to make her look less mechanical, so broke down the walk cycle into body parts. I first created the bulk of the body (which included the stomach and hips). I then added the legs.

 
The video isn't that clear, but I needed to line test it before I went ahead and added the arms and details. I used alot more curves in this version, and added a swaying action to her hips/torso. 
Still needs alot of work though. Walk cycles are so frustrating.

Sunday 4 December 2011

Last week's CAAD session.

Experimenting with camera movements, lighting effects and depth of field

Proud of this. Even though I'm still poo at it :D

I like paint!

Had a spare 10 minutes while waiting for last weeks CAAD session to render.
Watercolour/acrylic/white chalk. 
I need to buy some really small brushes.