Monday 28 November 2011

I dun werk - A quick recap on last week's work.

So early last week I redesigned my characters. Well, not so much redesigned, as re-jigged? I wasn't happy with some aspects of my male robot, but kept him very similar to my first design. I feel he is now better proportioned, and the details on his body could give an intersting effect when animated. Not looking forward to animating his arms. Providing I dont make them too bendy (originally spelled this bandy? I'm not sure which one I want to use now.....) I should be alright though.
Quick sketch of my male character

My female character was different. I disliked her design greatly. i could have tolerated her, but I wouldn't have been happy animating with her at all. I hated her shape, and her simplicity. 
I wanted a stark difference in the design of my mains, the male being 'square' and blocky (like the basic shape of most male characters) while I wanted my female to be curvy, more organic. This was not the case in my previous design, so I scrapped her and started again. MUCH happier with how she looks now.

 Rough charater sheet for my female character

 I also took a quick trip around town to photograph some buildings to use for my background. Check out the monkey on the side of the building. Definitely want him somewhere in my set.
 As soon as I got home I cut out a buiding and created some alpha channels for them, and placed them into Cinema 4D to check how they looked. I'm semi happy with these, definitely need some more editing before they're going to be any where near useable.


So yeah. By tonight I aim to have most of my background/exterior set done, A walk cycle for my female character, and all of the assets for my characters done. 
Be back shortly.

No comments:

Post a Comment